![]() Now poking enemies from the 2-nd rank of the party (in EoB-III) with long weapons - tridents or polearms - is a good thing.Īlso they dealt in an interesting way with "level limits" for non human races. Nobody needed that +5 Chiftain Halberd from EoB-I when one could wield +5 Long sword and +3 Short sword. On Vogons forums I named something EoB-3 did right or at least OK to my consideration. (And well, yes, they produce great "U-hu-hu, U-hu-hu!" sound.) They are not splendid but neither they are hopeless Monsters or dungeons look more or less OK. Too bad, key character Delmair has it.)īy the way, Mirek from Vogons did something about the fonts. (I avoid using small "a" in the names of my characters. With its shadow it is askew, wry and out of row among other letters. I can only agree EoB-3 is sort of cursed but it is not without redemption.īeside some awful portraits the other ugly thing is -font. It should convert into EoB-3 format perfectly.ĮoB3 is ugly and the worst of all series. ![]() Please come on, as ruining the portraits ruins -all- the game. ![]() I'm no professional pixel artist but I had some practice and the official "art" is just so bad one can not go wrong here.Īny help to convert it into EoB-3 format as per the link below? I have made a nice picture based on EoB-1 game, in XWE with EoB-3 color palette. (Blackness is shown instead of a portrait.) One can take a "true" EoB-3 portrait from the EYE.RES resource file and place it back replacing some other EoB-3 portrait, this would work.īut any portrait edited with XWE can -not- be displayed by the game. XWE editor can display all game pictures alongside with EoB-3 color palette and a possibility to alter the picture.īut there's NO saving in the correct EoB-3 compressed format. But coding a new, nicer EoB-3 picture properly is a problem. Looks like the biblical ~Abomination That Makes Desolate~.Ĭhanging a portrait like this in the game resource file is easy. This lady looked OK in EoB 1 & 2 but in game-3 is Ooch. Some even gave her a nice cartoon rendering on Youtube, that's how popular she is Imagine your trusted party members turning into abomination!Īmong these was the "Green Priestess", quite popular among the players. But SSI (beside other things) made "revised" portraits for EoB-3. The decoding program for it (C++) and the format description already exist. Long story short, I would need an encoding program for EoB-3 format pictures. DOS version is the only one existing/working. If you like dungeon crawlers make sure you check the earlier games Eye of the Beholder and Eye of the Beholder 2: The Legend of Darkmoon.The object of this topic - Eye of the Beholder III - in not an Amiga game but well, there is no other way to finish It can still be run on modern PCs by running it through DOSBox or using the GOG version. Eye of the Beholder 3 WalkthroughĮye of the Beholder 3: Assault on Myth Drannor was published by Westwood for DOS in 1993. Only the four characters from the front and middle rows will be imported so make sure you place the party members in the right order in Eye of the Beholder 2 before saving your game. You can also attack with polearms from the second row.Ĭharacters can be imported from Eye of the Beholder 2. ![]() It’s generally regarded as not being as good as the previous games in the series but it does add some nice gameplay elements such as the “All Attack” button. He then teleports the party immediately to Myth Drannor.Įye of the Beholder 3 was developed by Westwood and not SSI who made the first two games. A mysterious man enters the tavern where the heroes are resting and pleads with them to go to Myth Drannor and rescue the town from an evil Lich. Eye of the Beholder 3: Assault on Myth Drannor is the third game in the series and takes place just after the heroes victory over Dran Draggore in the Temple Darkmoon.
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